Case Study: Promoting self-learning in virtual reality for Axa
In late 2018, we were contacted by Axa, the worldwide insurance-leader group, as they were organizing an event at their headquarters in Paris, about e-learning and playful formation for employees. They thought about virtual reality since they wanted to focus their event on self-learning and learning games.
We sat down with them and thought about a set of VR activities that could be physical, narrative and therapeutic for everyone. We chose together four experiences tackling three self-learning goals:
- Getting out of one’s comfort zone, with a simulation of public speaking.
- Stimulating one’s creativity and enhancing their imagination, with Tiltbrush by Google.
- Use the collaborators’ bodies to achieve a goal, with Creed and The Climb.
This event is a great example of how virtual reality is a good team-building and learning tool for a company: with VR, a company can bring together its employees with an innovative and fun activity. Learning experiences in VR can be created for a very specific and technical work environment but most VR games be used to work on creativity, audacity, stepping out of our comfort zones, share new emotions and bring a team together.
We can help you and your company set up collaborative and educational activities in VR for your next event: feel free to contact us!